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Archive for June, 2008

by iceman299 . June 23rd, 2008

Published by: Konami
Developed by: Kojima Productions
Score: 95

So here we are, the last Metal Gear Solid game to feature Solid Snake, according to Kojima at least. Keeping true to its roots since the original Metal Gear Solid (MGS), Metal Gear Solid 4 launches on a Playstation format. The game is crammed with all sorts of spectacles for the eyes, ears, and if you like women wearing skin tight spandex, the genitals as well. As with so many others, we at Team Headshot found ourselves marking off days on the calendar, waiting until we could finally use Solid Snake to go after the Patriots and point out all the instances of characters pissing themselves as a direct result of Kojima’s lesser known urine fetish. Aside from all the oddities of the game such as crotch grabbing that we’ve seen in various trailers, the resulting game is a masterpiece. I usually don’t say that but for MGS4 I make the exception because at no point did I ever ask “hmm, I wonder how much longer the game is?” Instead, I kept asking for more as my eyes became bloodshot and I started hallucinating from a lack of sleep. All of the questions left lingering since the day MGS1 launched to be answered but in addition, Konami has made a game which not only fully utilizes the PS3 but also sends one of the videogame world’s icons out on a high note.

by iceman299 . June 16th, 2008

In what has been a mixed relationship with the Metal Gear series, I can finally say that I have full jumped on the boat. From what I have played so far, I love all the changes, but I really should say they’re more like improvements. Stealth is still the prime way of going through the game, but now more than ever, it really feels like you have the option of going Rambo on everyone simply because Snake is sneaking around in a warzone and firing an M4 without a suppressor doesn’t exactly garner as much attention as it would have in past games. Of course this still “a sneaking mission,” and there are parts where you need stealth, but it is in these areas where the changes are most notable. Things like clinging to walls, octo-cam, the enemy detection ring, etc. are all welcome changes. Gone is the soliton radar and the vision cones of the enemy. I’ve yet to tackle the online mode mostly because I’m still intrigued by the single player. Oh and the Beauty and the Beast Corps is leagues above the boss groups that have been in past MGS games (yes even better than MGS1’s bosses).

by iceman299 . June 4th, 2008

Well, are you? Rockett and I sure as hell are not. Like the rest of the Xbox 360 community we too were eager to get our hands on Halo 3 when it first launched. However somewhere along the way, the multiplayer failed to deliver the same experience which kept us on our couches for countless hours like Halo 2 did. Rockett and I were trying to figure out why we weren’t playing the sequel to one of the greatest online console games of all time.

For me personally, the biggest complaint I had was the weapons. Now I’ve always been fairly neutral on the subject of weapon imbalance. Of course I’m not in favor of some sort of game breaking gun in which the first team or player to get that gun takes the game. However it’s important to keep the weapons imbalanced so that a rocket launcher kills anything in 1 hit (aside from Unreal Tournament) and for the most part Halo 2 lived up to this. Halo 3 tried to take this concept of having different balanced weapons, but did it to the point that they all became boring to use and the online became boring as well. 2 rockets to kill a guy using splash damage that was pretty damn close? C’mon, that’s bullshit. Probably the worst addition or rather re-addition is the assault rifle. Speaking for THS, I have to say that this gun is shit and I have honestly no idea why it came back. It’s highly inaccurate, slow and weak. The only thing keeping it from being completely useless is that it can be used in tandem with the frag grenades. And that’s the other thing, because the other weapons are all scattered about and it takes time to find your go to weapon, you’re forced to use the AR. This results in an orgy of grenades and splash damage and you trying to figure out where the hell that grenade came from. Now that’s fine because that’s their nature, but having to do it because the AR is so terrible, now that’s just plain shitty.

Dual wielding was one of the great features of Halo 2. It got shafted big time in Halo 3. Why? Well let me present you with the dual wielders’ fairy tale:

Once upon a time there was this Halo 2 player named Michael. Michael loved to use the SMG and Plasma rifle combo. Oh how he loved to deplete the enemy’s shield with plasma and chew into the enemy’s health with the SMG. Then one day the bad men at Bungie took away his SMG as the default weapon. In place, they gave him the assault rifle. Michael smiled and simply said “that’s fine, I’ll just go search for an SMG and swap it.” Michael found an SMG and exclaimed “a ha!” As he went to pick it up he was shot in the head by a sniper. Tom found himself once again with the assault rifle and said “that’s fine, I’ll just go search for a Plasma rifle and swap it.” Michael found a Plasma rifle and exclaimed “eureka!” As he went to pick it up he was shot in the chest by a Spartan Laser. Michael respawned then curled up in a fetal position and drank anti-freeze until he was dead. The neighboors notified the police of a horrible stench coming from Michael’s apartment. The police then busted down the door and found Michael dead in the kitchen leaving behind a simple note written in black marker:

The moral of the story is: when you make a dual wielder have to search over half the fucking map for 2 specific guns you’ve taken a shit on dual wielders everywhere.

Bungie, I don’t hate your game. In fact I feel we could’ve been best friends had you not chosen to water Halo 3 down. Is there a good reason why virtually no publications put you in the running for Game of the Year for 2007? Probably not, but it’s the little ones that added up. For me, it’s just not as fun as Halo 2 online, it’s just…just…EARAGHHHHHHHH, THE ASSAULT RIFLE? WHAT THE FUCK WERE YOU THINKING?

End.