Team Headshot
Video Game Reviews and Commentary

Sections
Reviews and 'the stuff'
Archives
The Outside World

Archive for the 'Wii' Category

by iceman299 . May 27th, 2008

Published by: Ubisoft
Developed by: Grasshopper Manufacture
Score: 85

Back in 2004/2005 I remember all the buzz about Suda 51’s Killer 7. The style, the trailer, the characters all had this sleek, bass-ass style about them. Characters who were all about the kill and getting paid, blood splattering all over the damn place, it made me anxious to see how everything played out in actuality. Well when it was released it turns out the style was all there, but the gameplay was a mixed bag. Killer 7 was basically a rail shooter with puzzles that oozed style. The reviews and reception was mixed, some lauded the simpler gameplay which allowed for more emphasis on the story and others complained Suda 51 forgot he was making a videogame. This was far from the end of Suda 51 as he made a few lower key games, but it wasn’t until 2008 that he finally got some of that buzz he received for Killer 7, the game is No More Heroes. In No More Heroes, Travis Touchdown is a man of many interests, he watches anime, collects toys, decapitates assassins; you know, the normal things an otaku would do. Unlike Killer 7 however, the style of the game is only matched by its hybrid linear/open world gameplay and proves itself as an inventive and clever action adventure game.

by iceman299 . May 19th, 2008

Published by: Nintendo
Developed by: Nintendo/Game Arts
Score: 70

I’ve never played Super Smash Brothers (SSB) before. The reason is because I never had an N64 and also because I didn’t have a Gamecube. I was still able to live a happy and peaceful life in spite of never throwing Mario off a space ship and sending him into hyperspace. However whenever I explained this to others who had played the game I was looked at with wrinkled brows like they had found the missing link. Looking right into my eyes asking themselves “how has he not popped his SSB cherry yet?” Days leading into the launch of Super Smash Brothers Brawl (SSBB) I felt the invisible push into Best Buy. Leaving the store I did feel a sense of ease because after all I had picked up a first party Nintendo game that was considered a major release. However upon inserting the disc and playing a few rounds I quickly realized that what I though I had been missing had not been much at all.