
Published by: Ubisoft
Developed by: Grasshopper Manufacture
Score: 85
Back in 2004/2005 I remember all the buzz about Suda 51’s Killer 7. The style, the trailer, the characters all had this sleek, bass-ass style about them. Characters who were all about the kill and getting paid, blood splattering all over the damn place, it made me anxious to see how everything played out in actuality. Well when it was released it turns out the style was all there, but the gameplay was a mixed bag. Killer 7 was basically a rail shooter with puzzles that oozed style. The reviews and reception was mixed, some lauded the simpler gameplay which allowed for more emphasis on the story and others complained Suda 51 forgot he was making a videogame. This was far from the end of Suda 51 as he made a few lower key games, but it wasn’t until 2008 that he finally got some of that buzz he received for Killer 7, the game is No More Heroes. In No More Heroes, Travis Touchdown is a man of many interests, he watches anime, collects toys, decapitates assassins; you know, the normal things an otaku would do. Unlike Killer 7 however, the style of the game is only matched by its hybrid linear/open world gameplay and proves itself as an inventive and clever action adventure game.
